/* jeu-sudoku.c: a game of sudoku * * Edouard.Thiel@lif.univ-mrs.fr - 27/03/2014 - version 1.2 * * This program is free software under the terms of the * GNU Lesser General Public License (LGPL) version 2.1. */ #include "ez-draw.h" /* This program draws a sudoku grid and allows to play. The game_solve() function is to be completed. */ /*--------------------------------- G A M E ---------------------------------*/ typedef struct { int statement[81], attempt[81]; /* Cell x,y : [y*9+x] */ int current; /* Current cell 0..80 or -1 for none */ enum { S_EDIT, S_PLAY, S_WIN } state; } Game; void game_init (Game *game) { int k; for (k = 0; k < 81; k++) game->statement[k] = game->attempt[k] = 0; game->state = S_EDIT; game->current = -1; } void game_set_statement (Game *game, char *s) { int i; for (i = 0; i < 81 && s[i] != 0; i++) if (s[i] >= '0' && s[i] <= '9') game->statement[i] = game->attempt[i] = s[i] - '0'; } void game_copy_statement (Game *game) { int k; for (k = 0; k < 81; k++) game->attempt[k] = game->statement[k]; } int game_value_is_possible (Game *game, int k, int val) { int i = k/9, j = k%9, t, x, y; for (t = 0; t < 9; t++) if (t*9+j != k && game->attempt[t*9+j] == val) return 0; for (t = 0; t < 9; t++) if (i*9+t != k && game->attempt[i*9+t] == val) return 0; i = (i/3)*3; j = (j/3)*3; for (y = i; y < i+3; y++) for (x = j; x < j+3; x++) if (y*9+x != k && game->attempt[y*9+x] == val) return 0; return 1; } int game_is_solved (Game *game) { int k; for (k = 0; k < 81; k++) { if (game->attempt[k] == 0) return 0; if (! game_value_is_possible (game, k, game->attempt[k])) return 0; } return 1; } void game_set_current_value (Game *game, int val) { if (game->current < 0) return; if (game->state == S_EDIT) { game->statement[game->current] = game->attempt[game->current] = val; } else if (game->statement[game->current] == 0) { game->attempt[game->current] = val; game->state = S_PLAY; if (game_is_solved (game)) game->state = S_WIN; } } void game_move_current (Game *game, int dir) { game->current = (game->current < 0) ? 0 : (game->current + dir + 81) % 81; } void game_deduce_current_value (Game *game) { if (game->current != -1 && game->attempt[game->current] == 0) { int w, n = 0, k = -1; for (w = 1 ; w <= 9; w++) if (game_value_is_possible (game, game->current, w)) { k = w; n++; } if (n == 1) { game->attempt[game->current] = k; if (game_is_solved (game)) game->state = S_WIN; } } } /*---------------------- S O L V I N G A L G O R I T H M ------------------*/ void game_solve (Game *game) { /* Write here your own solving algorithm */ /* Suppress this temporary code */ int k; for (k = 0; k < 81; k++) { if (game->statement[k] == 0 && game->attempt[k] == 0) game->attempt[k] = 9; } printf ("The solving algorithm is not yet implemented !!\n"); } /*---------------------------------- G U I ----------------------------------*/ #define CELL_SIZE 36 #define TITLE_TOP 25 #define LEGEND_TOP 10 typedef struct { Game *game; Ez_window win1; /* Main window */ Ez_window win2; /* Help window */ } Gui; int clicked_cell (int x, int y) { int a = TITLE_TOP, b = CELL_SIZE/2, c = CELL_SIZE, i, j, k; if (x < b || x >= b+9*c || y < a+b || y >= a+b+9*c) return -1; i = (y-a-b) / c; j = (x-b) / c; k = i*9+j; if (k < 0 || k >= 81) { printf ("Internal error in clicked_cell\n"); return -1; } return k; } void draw_title (Ez_window win, Gui *gui) { ez_set_color (ez_magenta); ez_set_nfont (3); ez_draw_text (win, EZ_MC, CELL_SIZE*10/2, TITLE_TOP-5, gui->game->state == S_WIN ? "WELL DONE !!" : "S u d o k u"); } void draw_grid (Ez_window win, Gui *gui) { int i, a = TITLE_TOP, b = CELL_SIZE/2, c = CELL_SIZE; (void) gui; for (i = 0; i <= 9; i++) { ez_set_color (i % 3 == 0 ? ez_blue : ez_grey); ez_draw_line (win, b+i*c, a+b, b+i*c, a+b+9*c); ez_draw_line (win, b, a+b+i*c, b+9*c, a+b+i*c); } } void draw_legend (Ez_window win, Gui *gui) { int a = TITLE_TOP, b = CELL_SIZE/2, c = CELL_SIZE, d = LEGEND_TOP; ez_set_color (ez_black); ez_set_nfont (0); ez_draw_text (win, EZ_BL, b, a+c*10+d-4, "h: help"); ez_draw_text (win, EZ_BR, b+9*c, a+c*10+d-4, gui->game->state == S_EDIT ? "editing mode" : "playing mode"); } void draw_cell (Ez_window win, Gui *gui, int i, int j) { Game *game = gui->game; int k = i*9+j, w, x = (j+1)*CELL_SIZE, y = TITLE_TOP + (i+1)*CELL_SIZE; ez_set_nfont (3); if (game->statement[k] != 0) { /* Statement of the game */ ez_set_color (ez_blue); ez_draw_text (win, EZ_MC, x, y, "%d", game->statement[k]); } else if (game->attempt[k] != 0) { /* Played cells */ if (k == game->current && ! game_value_is_possible (game, game->current, game->attempt[game->current])) ez_set_color (ez_red); else ez_set_color (ez_black); ez_draw_text (win, EZ_MC, x, y, "%d", game->attempt[k]); } else if (k == game->current && game->state == S_PLAY) { /* Possibilities for this cell */ ez_set_nfont (0); ez_set_color (ez_black); for (w = 1 ; w <= 9; w++) if (game_value_is_possible (game, game->current, w)) ez_draw_text (win, EZ_MC, x + ((w-1)%3)*11 - 11, y + ((w-1)/3)*11 - 11, "%d", w); } } void draw_cells (Ez_window win, Gui *gui) { int i, j; for (i = 0; i < 9; i++) for (j = 0; j < 9; j++) draw_cell (win, gui, i, j); } void draw_current_cell (Ez_window win, Gui *gui) { Game *game = gui->game; if (game->current >= 0) { int i, j, a = TITLE_TOP, b = CELL_SIZE/2, c = CELL_SIZE; ez_set_color (ez_magenta); i = game->current / 9; j = game->current % 9; ez_draw_rectangle (win, b+j*c+1, a+b+i*c+1, b+j*c+c-1, a+b+i*c+c-1); } } /*------------------------ E V E N T S W I N 1 --------------------------*/ void win1_on_Expose (Ez_event *ev, Gui *gui) { draw_title (ev->win, gui); draw_grid (ev->win, gui); draw_legend (ev->win, gui); draw_cells (ev->win, gui); draw_current_cell (ev->win, gui); } void win1_on_ButtonPress (Ez_event *ev, Gui *gui) { Game *game = gui->game; game->current = clicked_cell (ev->mx, ev->my); ez_send_expose (ev->win); } void win1_on_KeyPress (Ez_event *ev, Gui *gui) { Game *game = gui->game; switch (ev->key_sym) { case XK_e : game->state = S_EDIT; break; case XK_p : game->state = S_PLAY; break; case XK_Up : game_move_current (game, -9); break; case XK_Down : game_move_current (game, 9); break; case XK_Left : game_move_current (game, -1); break; case XK_Right : game_move_current (game, 1); break; case XK_Return : case XK_KP_Enter: if (game->state != S_PLAY) return; game_deduce_current_value (game); game_move_current (game, 1); break; case XK_s: if (game->state != S_PLAY) return; game_solve (game); if (game_is_solved (game)) game->state = S_WIN; break; case XK_Delete : game_set_current_value (game, 0); break; case XK_v : if (game->state == S_EDIT) game_init (game); else { game->state = S_PLAY ; game_copy_statement (game); } break; case XK_q : ez_quit (); return; case XK_h : ez_window_show (gui->win2, 1); return; default : if (ev->key_string[0] >= '1' && ev->key_string[0] <= '9') game_set_current_value (game, ev->key_string[0] - '0'); else return; } ez_send_expose (ev->win); } void win1_on_WindowClose (void) { ez_quit (); } void win1_on_event (Ez_event *ev) /* Called for each event on win1 */ { Gui *gui = ez_get_data (ev->win); switch (ev->type) { case Expose : win1_on_Expose (ev, gui); break; case ButtonPress : win1_on_ButtonPress (ev, gui); break; case KeyPress : win1_on_KeyPress (ev, gui); break; case WindowClose : win1_on_WindowClose (); break; } } /*------------------------ E V E N T S W I N 2 --------------------------*/ void win2_on_Expose (Ez_event *ev) { ez_set_color (ez_black); ez_draw_text (ev->win, EZ_TL, 10, 10, "h: help Suppr: clear a cell\n" "e: editing mode v: clear the grid\n" "p: playing mode Enter: magic!\n" "q: quit s: solve the grid\n" "\n" "To modify a cell, click on the cell, then press\n" "key 1 to 9.\n" "\n" "If there is only one possibility, hit Enter.\n" "\n" "You can use arrows to move.\n" "\n" "\n" "The program jeu-sudoku.c is part of EZ-Draw:\n" "http://pageperso.lif.univ-mrs.fr/~edouard.thiel/ez-draw" ); } void win2_on_event (Ez_event *ev) /* Called for each event on win2 */ { switch (ev->type) { case Expose : win2_on_Expose (ev); break; case ButtonPress : case KeyPress : case WindowClose : ez_window_show (ev->win, 0); break; } } /*-------------------------- G E N E R A L I N I T ------------------------*/ void gui_init (Gui *gui, Game *game) { gui->game = game; gui->win1 = ez_window_create ( CELL_SIZE*10, CELL_SIZE*10 + TITLE_TOP + LEGEND_TOP, "Sudoku Game", win1_on_event); ez_window_dbuf (gui->win1, 1); ez_set_data (gui->win1, gui); gui->win2 = ez_window_create (400, 300, "Sudoku Help", win2_on_event); ez_window_show (gui->win2, 0); ez_set_data (gui->win2, game); ez_auto_quit (0); } /*--------------------------- M A I N P R O G R A M -----------------------*/ int main (int argc, char *argv[]) { Game game; Gui gui; if (ez_init() < 0) exit(1); game_init (&game); gui_init (&gui, &game); if (argc == 2) { game_set_statement (&game, argv[1]); game.state = S_PLAY; } else printf ("Usage: %s [game]\nExamples:\n" "%s 720000040300090060000080003007109680042000900800306005270000010004600290003710006\n" "%s 907100000405320001000070200000090003008507400500010000006030000100046907000001506\n" "%s 480000006001006050062500400000004000600098001000100800007039210050000603300000049\n", argv[0], argv[0], argv[0], argv[0]); ez_main_loop (); exit(0); }