{"id":476,"date":"2021-12-10T11:25:07","date_gmt":"2021-12-10T10:25:07","guid":{"rendered":"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/nouveausite\/?page_id=476"},"modified":"2022-01-12T16:55:59","modified_gmt":"2022-01-12T15:55:59","slug":"these-ali-oulhaci","status":"publish","type":"page","link":"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/index.php\/these-ali-oulhaci\/","title":{"rendered":"These Ali Oulhaci"},"content":{"rendered":"<p><strong><img loading=\"lazy\" decoding=\"async\" id=\"ember46\" class=\"pv-top-card-profile-picture__image pv-top-card-profile-picture__image--show ember-view alignleft\" title=\"M'hammed Ali Oulhaci\" src=\"https:\/\/media-exp1.licdn.com\/dms\/image\/C5603AQEmIXp8AlC19w\/profile-displayphoto-shrink_200_200\/0\/1533022719494?e=1644451200&amp;v=beta&amp;t=cXbs5jP2emPzoTi9kKuljbhamWNJ8O6TIHkWaGyUSi4\" alt=\"M'hammed Ali Oulhaci\" width=\"149\" height=\"151\" \/><span style=\"font-size: 14pt;\">Ali Oulhaci<\/span><\/strong><span style=\"font-size: 14pt;\">, \u00ab\u00a0Mod\u00e9lisation et Simulation Orient\u00e9 Agent de Comportements Humains dans un Jeu S\u00e9rieux (Serious Game) : application \u00e0 l&rsquo;apprentissage de proc\u00e9dures en Gestion de Crises\u00a0\u00bb (soutenue en 2014).<\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><a href=\"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/nouveausite\/wp-content\/uploads\/2021\/12\/These-A.Oulhaci-2014.pdf\" target=\"_blank\" rel=\"noopener\">Manuscrit<\/a><\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><strong>R\u00e9sum\u00e9<\/strong><\/span><\/p>\n<p><span style=\"font-size: 14pt;\" xml:lang=\"fr\">Les jeux s\u00e9rieux (serious-games en anglais) sont de plus en plus utilis\u00e9s dans le domaine de la formation, le but \u00e9tant alors d&rsquo;apprendre une ou plusieurs comp\u00e9tences li\u00e9e(s) \u00e0 un m\u00e9tier ou \u00e0 des qualit\u00e9s plus g\u00e9n\u00e9rales, \u00e0 un ou plusieurs apprenants (joueurs), ceci avec une dimension ludique. Mesurer qualitativement ou quantitativement le succ\u00e8s ou non de cet apprentissage, ce qui rel\u00e8ve au final d&rsquo;un processus d&rsquo;\u00e9valuation du ou des l&rsquo;apprenant(s), constitue ces derni\u00e8res ann\u00e9es un enjeu majeur dans les jeux s\u00e9rieux s&rsquo;ajoutant aux probl\u00e9matiques plus classiques de conception et de sc\u00e9narisation.Dans un contexte de jeux s\u00e9rieux multi-acteurs, avec apprentissage de t\u00e2ches collaboratives r\u00e9alis\u00e9es par diff\u00e9rents acteurs humains ou virtuels partageant un but commun, cette recherche s&rsquo;int\u00e9resse au processus d&rsquo;\u00e9valuation des apprenants, conduisant \u00e0 une \u00e9valuation tant individuelle que collective. Nous proposons tout d&rsquo;abord un cadre m\u00e9thodologique pour l&rsquo;\u00e9valuation des apprenants pour de tels jeux. Ce cadre m\u00e9thodologique est bas\u00e9 sur le concept \u00ab d&rsquo;espace d&rsquo;\u00e9valuation \u00bb associ\u00e9 \u00e0 un point de vue correspondant \u00e0 un objectif d&rsquo;\u00e9valuation particulier, Nous proposons ensuite une architecture logicielle sp\u00e9cifique \u00e0 base d&rsquo;agents, d&rsquo;une part permettant \u00e0 des apprenants humains et des joueurs virtuels d&rsquo;interagir (simulation de comportements), et d&rsquo;autre part supportant une \u00e9valuation tant individuelle que collective des apprenants. Cette architecture logicielle est impl\u00e9ment\u00e9e et int\u00e9gr\u00e9e au jeu s\u00e9rieux SIMFOR, et sa mise en oeuvre est illustr\u00e9e sur un sc\u00e9nario r\u00e9aliste relatif \u00e0 la formation \u00e0 la gestion de crise.<\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><strong><em>Abstract<\/em><\/strong><\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><em><span xml:lang=\"en\">Serious Games (SG) are increasingly used in the field of training, SG aims to teach one or more skills(s) related to a business or to more general qualities, to one or more learners (players), this with a playful dimension. Usually, SG aims a specific training objective related to a specific context training which can be linked to a trade (eg fire ), a body of knowledge (school or university), or the acquisition of social skills (conflict management, cooperation &#8230;). To Measure the success or failure of this learning is ultimately an assessment process of the learner(s) and in recent years became a major issue in SG in addition to issues classic design and screenwriting.In the context of multi-player SG, with a collaborative tasks learning performed by different learners (or virtual actor) sharing a common goal, our research focuses on the assessment of learning processes, leading to both individual and collective assessment. We propose first a methodological framework for learners assessment. This methodological framework is based on the \u00ab\u00a0Evaluation space\u00a0\u00bb concept associated with a specific view corresponding to a particular assessment objective, leading to the calculation of indicators, based on specific knowledge models representation and assessment. In order to operationalize this methodological assessment framework, we propose a agents based architecture, on the one hand allowing human learners and virtual players (simulation of behavior) interaction, and other hand supporting individual and collective learners&rsquo; assessment. This architecture is implemented and integrated to the SIMFOR SG, and illustrated in a crisis management scenario exercise.<\/span><\/em><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ali Oulhaci, \u00ab\u00a0Mod\u00e9lisation et Simulation Orient\u00e9 Agent de Comportements Humains dans un Jeu S\u00e9rieux (Serious Game) : application \u00e0 l&rsquo;apprentissage de proc\u00e9dures en Gestion de Crises\u00a0\u00bb (soutenue en 2014). Manuscrit R\u00e9sum\u00e9 Les jeux s\u00e9rieux (serious-games en anglais) sont de plus en plus utilis\u00e9s dans le domaine de la formation, le but \u00e9tant alors d&rsquo;apprendre une &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/index.php\/these-ali-oulhaci\/\" class=\"more-link\">Continuer la lecture <span class=\"screen-reader-text\"> \u00ab\u00a0These Ali Oulhaci\u00a0\u00bb<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_crdt_document":"","footnotes":""},"class_list":["post-476","page","type-page","status-publish","hentry","entry"],"_links":{"self":[{"href":"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/index.php\/wp-json\/wp\/v2\/pages\/476","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/index.php\/wp-json\/wp\/v2\/comments?post=476"}],"version-history":[{"count":11,"href":"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/index.php\/wp-json\/wp\/v2\/pages\/476\/revisions"}],"predecessor-version":[{"id":1232,"href":"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/index.php\/wp-json\/wp\/v2\/pages\/476\/revisions\/1232"}],"wp:attachment":[{"href":"https:\/\/pageperso.lis-lab.fr\/bernard.espinasse\/index.php\/wp-json\/wp\/v2\/media?parent=476"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}